Origin world
Population and resources will appear here.
Two worlds begin alike. Change one initial cell in the second world. Watch a tiny disturbance spread—or disappear.
Not a forecast, psychological test or empirical model of organisations. It is an inspectable toy ecosystem for thinking about feedback.
Ready.
Population and resources will appear here.
Population and resources will appear here.
Cells with differences glow; darkness means equality.
Zero divergence later is possible. Sensitivity does not guarantee permanent amplification.
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At tick zero, both worlds share the same seeded resources, occupants and weather schedule. Only the resource amount in the centre tile of World B is altered. The shared seed is not noise injected at each step.
Each agent considers staying or moving one tile toward higher available food, with fixed direction priority. It consumes one resource if possible, loses one energy per tick, gains two energy when fed, reproduces at energy ≥ 8 if there is room, and dies at energy ≤ 0. Each cell holds at most one agent.
Occupants deplete food while empty or occupied cells regrow food based on weather and a 4-neighbour nutrient rule. Local food differences can change movement, survival and reproduction; agents in turn alter food.
Not established. This is a deterministic, discrete, nonlinear feedback system that can show sensitivity and path dependence. A visible divergence alone does not demonstrate mathematical chaos or a positive Lyapunov exponent.
People say a butterfly can cause a storm. The phrase is memorable, but this experiment demonstrates a narrower proposition: in a rule-based world, a controlled local difference may change later trajectories. The size and direction of the effect depend on the rules, thresholds, available pathways and observation horizon.
Sensitivity concerns what happens when initial conditions change. Randomness concerns unpredictable draws; this experiment makes none after seeding, and both worlds receive the same deterministic weather. Path dependence concerns how earlier events constrain later options. Our agents cannot undo consumed food, and later populations inherit those conditions.
Run +1 resource for 40 ticks. Reset with the same seed and choose −1. Compare the gap and timing, not merely which world “wins.”
Keep the seed fixed. Compare +1 and +6 resources. Larger input need not produce proportionally larger downstream effects.
Imagine a tiny change to onboarding resources in a fictional organisation. Where could reinforcement, scarcity, or thresholds create indirect effects? An analogy, not evidence that real workplaces follow these rules.
A designed multi-page field guide with model rules, measurements, three guided investigations, organisational analogies, epistemic cautions and further reading.
↓ Download Field Guide (PDF)